Not only do you get over 2,700 designed sounds, but you also get over 1,300 source audio files recorded in 192 kHz 24Bit with the Sanken c1000 mic, so you can pitch the sounds to infinity to create some stellar new sounds of your own. In our opinion, this is THE robot library to have in your toolbox. We aren’t just saying that because we made it, we are saying it because we believe it to be a fact. You just can’t be disappointed with this release. The value is infinite for your projects. Take Robotic Lifeforms 2 for a ride, and you will be happy to own the most advanced robot library ever made so far!
Robotic Lifeforms 2 was created by and in collaboration with Thibault Csukonyi and Boris Haladjian (Bend Audio Design). The additional sound design also by Jeff Dodson of (Rainfall Films) and Matthieu Debliqui. Robotic LIfeforms 2 features more than 4,100 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata, including:
SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians.Founded in 2013 with headquarters in Montreal, Canada, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We strive to create products that push the boundaries of audio production to open up new horizons, while still striking a perfect balance between usability and design.
Jason is the key founder of SoundMorph and currently runs the day to day operations, creative direction, and sound design department. Jason has been actively working in sound design for games, film and television for the last 16 years. He has been an integral part of sound teams at Electronic Arts working on such titles as the award-winning Mass Effect 2, and was also recently contracted as a sound designer for Epic Games for custom weapons sound design.
Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also have a bachelor’s degree in Classical Music. Skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years.VIEW ALL PRODUCTS