Future Weapons 2

Future Weapons 2

$99

525 files included – Weapons of the future, Specialized modern weapons collection. Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more! Available in SoundMorph’s Universe Library Bundle!

Total Size 1.25 GB
No. of Samples 525
Lapsed time
Formats .WAV 96k 24 bit resolution
Listen to demos
Full description

The most advanced series in weapons is back with the release of Future Weapons 2. An all-new collection of the most cutting-edge weapon sounds made for the future. Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more! Perfect for games, film, or television. We spent months recording and designing all new sounds to bring you the freshest set we could. Great sounding guns, blasters, reloads, foley, and more…you can never have enough! Be sure to also check out the first Future Weapons and Future Weapons 3 collections, these two collections are also a must-have!

Created in collaboration with the Russian sound design team from Principle Sound Design, and Victor Ermakov, Future Weapons 2 features more than 525+ sounds and 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata.

WHAT’S INSIDE:

  • Both designed sounds and source recordings
  • Big Friggin Gun, Bio Gun, Blasters, Bolt Gun
  • Electro Gun, Electro Rocket, Energy Gun
  • Mines, Explosions, Impacts
  • Weapons Foley, Reloads
  • Specialized Weapons
  • And more!
Product specs
Product Number
SDM-SL-VP-FTRWP2-012318
Total Size of Samples
1.25 GB
Total Number of Files
525
Format and Resolution
.WAV 96k 24 bit resolution
Lapsed Time
Current Version
1
Metadata Available
Soundminer and Basehead
License Description
Single user license, royalty-free - for a multi-user license, click here
Categories
SoundMorph

SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians.Founded in 2013 with headquarters in Montreal, Canada, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We strive to create products that push the boundaries of audio production to open up new horizons, while still striking a perfect balance between usability and design.

Jason is the key founder of SoundMorph and currently runs the day to day operations, creative direction, and sound design department. Jason has been actively working in sound design for games, film and television for the last 16 years. He has been an integral part of sound teams at Electronic Arts working on such titles as the award-winning Mass Effect 2, and was also recently contracted as a sound designer for Epic Games for custom weapons sound design.

Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also have a bachelor’s degree in Classical Music. Skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years.

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Works with any DAW

Future Weapons 2

525 files included – Weapons of the future, Specialized modern weapons collection. Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more! Available in SoundMorph’s Universe Library Bundle!

Future Weapons 2 sound effects collection
Future Weapons 2 sound effects collection

Future Weapons 2

$99

525 files included – Weapons of the future, Specialized modern weapons collection. Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more! Available in SoundMorph’s Universe Library Bundle!

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