Here’s a rare insider look into the production of Creepy Game SFX library, the latest horror and suspense sound effects library from Epic Stock Media. Creepy Game SFX is an immersive, out-of-the-ordinary, and carefully designed mystery/horror game sound library that adds a unique twist to the popular genre. The collection is particularly unique because it’s a sound library designed to bridge the gap between musical elements and game-ready horror and suspense sounds. With Creepy Game, you get the best of both worlds, a frightfully versatile selection of intense musical cues, loops, trailer SFX as well as all the sound effect essentials needed to build compelling suspense, tension, and mysterious audio experiences.
In this video, you’ll get to know Greg, one of the expert sound designers at Epic Stock Media. He’ll take you through some of the rationale and techniques for creating some of the ambient sounds in the Creepy Game SFX library. Check the notes below for specific tips and techniques and for best results, listen with headphones!
Go to the 3:13 mark in the video and you’ll see how Greg shows his process for creating an unsettling background ambience using a combination of room-tones, random noises, and audio processing plug-ins that add an uneasy feeling of movement to the track. Listen for tips and tricks on how to create eerie environments for your own game or video productions. In this video, he shows how making a subtle change to a room tone can help give the track a feeling of motion. He chose to add a light phaser to a track in order to give it an almost imperceivable change. He also chose to hard pan this track to the right in order to make way for another layer of room tones.
Here, you see demonstrated how using a varying room tone and a different modulation plug-in can really create a sense of uneasiness and suspense for the user without being too overbearing. After hard-panning this room tone to the left, he runs it through a vibrato plug-in. Perfect for adding a sense of pulsing and eerie movement.
Skip to about 05:03 into the video and you can see how Greg has room tones working together with other SFX from Creepy Game to create an ambience that is constantly changing, creating tension and suspense, and driving the listener/viewer forward. While the sonic differences between the two room-tones are subtle, they are a crucial part of sweetening this ambient loop.
Finally, around the 6:02 mark, Greg talks about how the uneven characteristics of room tones to work together to build up a sense of fear and uneasiness in the listener. He mentions that using sweeteners such as door creaks, distant laughter, and other environmental SFX elevate your scene by immersing the listener with several different elements.
We hope you found this behind-the-scenes look at Creepy Game inspiring! Use the knowledge you’ve gained here today and go terrify your listeners, in the nicest sounding way possible of course.
Creepy Game is and elite collection of 425 sound effects and loops all inspired by horror games like: Left 4 Dead and Among Us. This producer-curated collection will save you time, optimize your workflow, and level up your production quality so much, it’s scary! All sounds are organized into easy to understand, production friendly categories. Doors, Hit FX, Loops Environment, Loops Music, Musical Alerts, Power Ups, Transitions and UI. Creepy Game SFX defines the bleeding edge of mystery, horror, spooky and suspense sounds for today’s games, film and any creative audio projects.
Rumblings from the Studio at Epic Stock Media
Rumblings from the Studio is a blog about royalty free sound and digital media products. We talk about sound effects, plugins, samples, SFX, video and the technology around creating and using these in media productions. We write about creating royalty free products that change the way you hear and see audio in games, films, TV, performances etc. Take a look around and thanks for reading.
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