The follow up to our hit cinematic library Sinematic, Sinematic 2 is now here! We’ve gone all out to bring you the best of the best in designed and source files, more than doubling the size of the first release! Designed in collaboration with the same world class sound designers as Robotic Lifeforms 2 and Sinematic…we are really proud to give you even more awesome Sinematic goodness! This library was created over the last 2 years using extensive high end recording techniques, KYMA, and Euro Rack Modular setups.
Sinematic 2 was created by and in collaboration with Thibault Csukonyi and Boris Haladjian (Robotic Lifeforms 2) and Real Cardinal (BioWare, Sinematic, Microsoft). Sinematic 2 features more than 1,000 24bit/96 kHz .wav files, all meticulously embedded with Soundminer & Basehead metadata, including:
500 + designed sound effects
550 + source audio files
Deep Impacts
Synthesized Impacts
Risers
Stingers
Lowend Hits
Subtle and Iconic
Passbys
Textures – noise, grit, glitch
Booms
Reversed FX
High Pitched
Motion Graphics
Impulse Responses
Product specs
Product Number
SDM-SL-VP-SINMT2-052419
Total Size of Samples
11.5 GB
Total Number of Files
1050
Format and Resolution
24bit/96 kHz .wav
Lapsed Time
Current Version
1.0
Metadata Available
Soundminer & Basehead
License Description
Single user license, royalty-free - for a multi-user license, click here
SoundMorph is a leading creator of state-of-the-art sound libraries and software, with a focus on computer-based audio production for sound designers and musicians.Founded in 2013 with headquarters in Montreal, Canada, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We strive to create products that push the boundaries of audio production to open up new horizons, while still striking a perfect balance between usability and design.
Jason is the key founder of SoundMorph and currently runs the day to day operations, creative direction, and sound design department. Jason has been actively working in sound design for games, film and television for the last 16 years. He has been an integral part of sound teams at Electronic Arts working on such titles as the award-winning Mass Effect 2, and was also recently contracted as a sound designer for Epic Games for custom weapons sound design.
Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also have a bachelor’s degree in Classical Music. Skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years.
The follow up to our hit cinematic library Sinematic, Sinematic 2 is now here! We’ve gone all out to bring you the best of the best in designed and source files, more than doubling the size of the first release! Designed in collaboration with the same world class sound designers as Robotic Lifeforms 2 and Sinematic…we are really proud to give you even more awesome Sinematic goodness! This library was created over the last 2 years using extensive high end recording techniques, KYMA, and Euro Rack Modular setups.
The follow up to our hit cinematic library Sinematic, Sinematic 2 is now here! We’ve gone all out to bring you the best of the best in designed and source files, more than doubling the size of the first release! Designed in collaboration with the same world class sound designers as Robotic Lifeforms 2 and Sinematic…we are really proud to give you even more awesome Sinematic goodness! This library was created over the last 2 years using extensive high end recording techniques, KYMA, and Euro Rack Modular setups.